A collection of Hackweek projects I have been a part of during my time at Unity. Hackweeks usually last around 5 days and the goal is to create something visually interesting, try something new, create feature prototypes that don’t exist in editor, give feedback to dev teams etc.
For this photogrammetry hackweek project I was responsible for many aspects of production. Scanning assets, processing, clean up, integration, look dev and assembling the final scene shot along with the fluid simulation.
For this audio visualizer hackweek project I was mainly responsible for modelling the cliffs and rocks, as well as the scene layout and some composition.